Today was a quieter day. I spent a little time experimenting with workshop tiles and thinking more about how interiors should be constructed, but a headache meant I decided to call it there and spend the rest of the evening with the family.
It’s easy to feel like every day needs visible progress, but game development is a marathon, not a sprint. Even the small amount of work helped reinforce some ideas about moving from large concept drawings back towards modular tiles, and sometimes taking a step away is exactly what’s needed before tackling the next challenge.
Tomorrow I’ll pick the tiles back up with a fresh head.