It’s been a few days since my last update. I’ve had a very busy week with work, and had little time outside of long hours to focus on the project.
I also spent some time away at my mum’s in Wales with my daughter, while my wife was on a hen do. So it’s been a very life heavy week.
I have managed to make some progress:
- I’ve changed the movement mechanics in my game to a slightly more streamlined version – using velocity vector, and the driving x and y movement from that.
- I’ve updated my repository with my latest gameplay and lore ideas.
- I’ve been watching some more Godot tutorials, and now think I have a plan for implementing inventory in the game using my art I made last week.
I hope I can make some more progress this week, but another busy work week lies ahead of me, so we’ll see what I can do.
Thanks for sticking with me,
Steve